Pathfinder 2e Class Tier List 2023

Do you know what tier are the most pathfinder classes? This post is all about the pathfinder 2e class tier list. Of course the primary maxims of 3.5e would be remain true: In any case the magic dominates each and everything, even the more and the higher-level magic that you have and the better off you are. So the magic is both the powerful and also the flexible, allowing different magical classes to be strictly-superior to non-magical classes in many kind of cases.

If anything is happened, then the pathfinder is actually made a balance worse: the nerfs to combat feats, and also the distinct lack of better combat feats, which is 3.5e has been published in the supplements and the pathfinder neve ever been did so, hurt mundane characters dramatically. And also the spellcasters have been received some new class features, some of them very powerful, plus powerful new spells (for an instance paragon surge, emergency force sphere). There were also some of the scattered nerfs to some core spells, but many are being unchanged from 3.5e and still overpowered.

Which makes figuring tiers fairly straightforward

Here we are roughly speaking, some of the prepared spellcasters those who get 9th-level spells are tier 1, however the spontaneous spellcasters those who would get 9th-level spells are the tier 2, and also the spellcasters who would get 6th-level spells are the tier 3, and the classes which get a little to no magic are tiers 4 and 5. Which rule of thumb will work fairly well across the Pathfinder.

Tier 1—Arcanist, Cleric, Druid, Shaman, Witch, Wizard

Of course this is the pretty straightforward one: In any case these classes would get much more powerful spells at a given appropriate spell, and also they could change their spell load-out daily, even though allowing immense flexibility. Here of course a pretty much the definition of tier 1.

In any case the druid is a notable for the significant changes to a wild shape-of course those are definitely hurt a class that is relative to 3.5e. But of course ultimately, the druid’s spellcasting was always her best feature, and of course she still has it.

In any case the arcanist has the strange “prepared spontaneous” the spellcasting scheme, but even it is highly advantageous, Probably the obly downside for this is to an arcanist is the one-level delay on spell levels, à la sorcerer. The exploits are also rather powerful. On even levels (as well as 1st and 19th), the arcanist is being easily one of the most powerful classes in a game; on odd levels, he is still substantially superior to the sorcerer. Easily tier 1.

Here the witch is more likely to the wizard, though her patron familiar is obnoxiously vulnerable that is compared to the wizard’s spellbook. Here the hexes are mostly being meh, but of course there are enough good, although excellent ones, which is they are distinct plus. So yes, there is no reason to demote her from the first approximation.

Here the last new class, the shaman, is being kind of a divine witch, and also the spirit animal is a more lesser vulnerability than the patron familiar.

Keep a note it is possible for getting the sorcerer or even the oracle into tier 1. It is basically involves pumping your spells known and taking advantage of options- specifically with the paragon surge and mnemonic vestment – that allow you to change your spells known on a day-to-day basis.

Tier 2—Oracle, Psychic, Sorcerer, (chained) Summoner

In this tier the sorcerer is being in the quintessential tier-2 class, Since it gets phenomenally-powerful spells, but it is locked into the specific set. Of course, there are few options which can allow at least some sorcerers to “unlock” things and also gain the flexibility that usually found in tier-1 prepared casters. The sorcerers which take an advantage of those choices are more properly considered tier 1.

The oracle is the Pathfinder’s divine version of the sorcerer and of course it is also a tier 2 one. And even as the sorcerer, the oracle has different options for becoming tier 1. Mainly it’s also a better class than 3.5e’s favored soul, even that ignoring those options.

The psychic is an occult-magic version of the sorcerer and now there are not (yet?) occult analogues to the options which allow oracle and sorcerer in order to become tier 1, so the psychic is being distinctly tier 2.

Also here the summoner is an unusual entry here, just because it only ever gets 6th-level spells. Eventhough, the eidolon is very much powerful, and the summoner gets summon monster IX as a spell-like an ability at the similar time as full-casters gain 9th-level spells. On top of that, many of the summoner’s spells, despite being a 5th-level and 6th-level for the summoner, they are higher-level for the other classes-allowing the summoner to have access to the higher-level effects despite of the nominally only having 6th-level spells. It is even allows a way to produce discounted magical items with those type of spells.

Tier 3—Alchemist, Bard, Hunter, Inquisitor, Investigator, Magus, Medium (with archmage or hierophant), Mesmerist, Occultist, Skald, Spiritualist, Warpriest, unchained Summoner, maybe Bloodrager and unchained Monk and/or Rogue

Here the pathfinder’s panoply of two-thirds casters is to its credit: of course these classes are tend to be well-balanced, here almost by default, just because of 6th-level spellcasting hits a nice sweet spot in a system. Of course only one of these classes comes from 3.5e, too.

Here that class, the bard, actually would struggles quite a bit here, though. Probably the changes to the bardic music both shall make it weaker and also make it far more obnoxious to play (ha ha ha I will never understand Paizo’s obsession with round-by-round accounting, but they use it a lot). Probably furthermore, a 3.5e bard was a class which benefited immensely from the supplements, that are unavailable in the pathfinder and replacements for which have not been published. Of course you can even make an argument for the pathfinder bard which actually being a tier 4, sad like that is…..alaas! Of course it took the “master of none” trade-off for “jack of all trades” a bit too consciously.

However the skald does a much more good job at the bard’s schtick than a bard does, in my opinion. It is still versatile, while having a small portion of more weight to throw around. Even the jacks of all trades should have a small specializing in this system. Here is an unchained summoner, unless unlike the other unchained classes, is actually a nerf, and of course it serves well to get the summoner back to where it ought to be.

The alchemist, hunter, inquisitor, investigator, spiritualist, and warpriest are pretty straight-forward 2/3 casters with a specialty. They do work well. The magus is like those too, but it works very well.

Here is one more thing to talk about that the occultist…i would like to shout-out specifically, just for being awesome and feeling more magical than just about any other class in the system, for me. Also, while its spells only go up to 6th-level, that the occultist gets a lot of spells known.

Its not enough to somehow make up for being behind 9th-level spellcasters and vault it into tier 2, but the occultist does a very good job covering a lot of bases with spells alone.

Medium only gets 4th-level spells by default, but with archmage or hierophant spirit, it gets spells up to the 6th level. That allows it to be tier 3. Not having one of those spirits makes it tier 4. Here what kind of defeats the purpose of a class in my opinion, since you’re strongly incentivized for being just stick to those spirits and not to be used others (until the very highest levels), but oh well.

Here is an unchained rogue is a specific kind of an interesting case here: being a rogue, with lots of skills, the rogue is all about as versatile as a purely-mundane class could be. However an unchained rogue is simply about the most best ever pure damage-dealer in the game. Those are two combined shall make a strong argument for being a tier 3, even though you could argue which skills do not do enough and the class is tier 4. Here i tend to be favor 3 for it.

Note here is also which the eldritch scoundrel archetype trades half of its sneak attack for 6th-level spellcasting-even with the halved sneak attack, however here is an unchained rogue can be out-damage a lot of the other classes, and then it gets spellcasting too, so that archetype at least is firmly in tier 3.

Of course the unchained monk could make a similar claims, but not as strongly. The rogue shall gain much more skills, and is the better damage-dealer.

And of course the bloodrager i’m even not happy that much about. Here the class feels so close to a great class, but even though the basic “cast spell on beginning to a rage” feature is unconscionably delayed until unless its 11th, the meaning 50% of levels (and even thus well more than half the time actually spent playing a bloodrager, since so many games don’t play at high levels) kills the class.

Here is the class shall work vastly better if the bloodrage could include the spell right from 1st (well, 4th), and there are no level limits beyond to the actual spells the bloodrager has. Even though then, the 4th-level spellcasting holds it back more. Basically, in almost every way, the bloodrager looks very poor in comparison to the warpriest. Some would argue for it being tier 3, but I’m much more inclined to put it at 4.

Tier 4—Barbarian, Brawler, Fighter, Kineticist (optimally), Medium (without archmage or hierophant), Ninja, Paladin, Ranger, Vigilante

The fighter shall specifically with the archetypes, does pretty well for itself in the pathfinder (or even at least, would if not for feat nerfs), and even so it is more comfortably tier 4 than in 3.5e. But still, it is the sheer lack of good feats in order to take the hurts the fighter a lot, and prevents it from really being a stellar.

The barbarian (of course it could be chained or not) is just…hurt, relative to the 3.5e, but then after the 3.5e barbarian was so close for being a 2nd level class, and also the pathfinder barbarian does better than that. Here are the rage powers gives a particular reason for being stay in the class, while in the 3.5e that it was a matter of picking up the rage and then doing something else though. But still, while the barbarian was seldom to use for more than a level or two in 3.5e, here is a level or two were used more in 3.5e.

However the pathfinder barbarian has so much less uniquely going for this. Of course there is so much better damage-dealers (that is including the fighter), that means that you would really have a little word to say to play the barbarian unless until you really want to be a “barbarian.” And even then, a bloodrager or the skald would be the better chance, or else a refluffed alchemist (vivisectionist) or else the summoner (synthesist) do differently better. But still…still, if you play one, the barbarian still can dish out the hurt pretty well.

Here are the other two classes have been shared with the 3.5e, they are of course paladin and ranger are here mostly because of their spellcasting. So of these two, though, the paladin is doing much better, with the vastly-improved smite evil and the partial reduction in MAD. With those changes, the paladin is perhaps at the top of tier 4, and has some claim to tier 3.

Here is the brawler is perhaps the one and only other candidate here which really has more claim on the possibly being tier 3. Being capable to change some of your feats everyday is a nice huge boost for the versatility and even a feature we must look at more of in the warrior classes. But unarmed combat is awkward, and ultimately Pathfinder feats are lack-luster—the class shall work so much better in an environment with better feats (e.g. 3.PF).

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