Dwarven Ancestry Feats Level 9: Mountain’s Stoutness

Hello adventurers of all shapes and sizes! Welcome to my guide and thank you so much for checking out the first of our level 9 ancestry feats for the dwarves. Today we’re looking at Mountain’s Stoutness which is a pretty cool name although i feel like this feat is a slightly lackluster compared to a couple the other one’s we’ve covered. Cool mechanically probably incredibly useful depending on what you pair it up with we’ll talk about that in a bit. I don’t know well..i’ll let you guys decide that being said, let’s quickly check on this description here.


Your hardiness lets you withstand more punishment than most before going down. Increase your maximum Hit Points by your level. You also decrease the DC of recovery checks when you have the dying condition by 1. If you also have the Toughness feat, the Hit Points gained from it and this feat are cumulative, and you decrease the DC of recovery checks by 4.

Needless to say, if you have the toughness feet and your dwarf, i would highly suggest taking mountain stoutness. That being said, if you’re not…i don’t know! I mean if you’re doing a lot of combat and if you’re eating most the damage and you have that dying condition quite a bit, then i suppose it would be quite useful or if your maximum hit points for whatever reason are slightly under par compared to the level of moster you’re going up with.

Then this could be a great way to compensate. My only concern is at higher levels in the game a couple hit points here there aren’t really gonna make a lot of a difference. You’re gonna be dealing with things that can obliterate you after one failed check. Regardless if you have 20 additional hit points or not so, i don’t know…it kind of depends!

Maybe if you’re a DM and you have NPCs and you want to improve their survivability relative to the rest of the party, it might be worth throwing them this if they’re dwarf alternatively just give them the toughness feat, so i don’t know…i’m not super convinced on this one at least in terms of taking it without the toughness feat but i don’t know let’s break it down so it we can just simplify it.


So without the toughness your hit points increased by your level and they’re dying condition decreases by one. With the toughness feat your hit points are added to your level and then add on toughness as well so it’s cumulative. Pretty cool! and then the dying condition is minus four.

Wrap Up

I don’t know, i’m not super convinced on it. That being said, i don’t usually play a lot of martial characters. So may be under your circumstances that’s be helpful but just let me know down beneath what you think in all honesty is probably the easiest way to do that. Be sure to mention if you have any thoughts, questions, comments, concerns, ideas or builds that being said, i hope you all have a great day and as always happy adventuring.

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