Dwarven Ancestry Feats Level 1: Unburdened Iron

Hello adventurers of all shapes and sizes! Welcome to my guide and thank you for checking out another episode of our level 1 ancestry feats for the dwarves. Today we’re looking at Unburdened Iron which is pretty sweet lends itself to a very particular play style but is super awesome mechanically let me tell you really liked it and i like the fact that paizo went out their way to balance the game in a way that it really opens up obvious vulnerabilities with certain play styles. The reason i like this so much is by contrast it puts them in a great position to be able to add in mechanics and choices that balance that negativity out and that is a great example of what unburdened iron is all about. Let’s check out its description and discuss it further.


You’ve learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear. In addition, any time you’re taking a penalty to your Speed from some other reason (such as from the encumbered condition or from a spell), deduct 5 feet from the penalty. For example, the encumbered condition normally gives a –10-foot penalty to Speed, but it gives you only a –5-foot penalty. If your Speed is taking multiple penalties, pick only one penalty to reduce.

I would also make the argument that because it says spells there, then i would also stack with the rock dwarves trait as well when it applies to forced movement. But that’s just my interpretation of it. I’d run a pastor game master and see what they think sadly because pathfinder 2e so new there’s not really something like sage advice to check with. So i think it makes sense logically but let me know what you think down beneath in the comment section. Let’s quickly check out the breakdown as well.


So in terms of i’d do this, i just write Unburdened Iron in the notes of the speed area there. Now it’s probably the best way to do it, it’s something that’s always going to be applicable so you might just keep your speed up what it’s at or make a note even in the encumbered spot but for the most part yeah that’s how i do it.

I really like it, i think it’s cool, it lends itself just a tankier character that’s still capable and mobile i really like that, i think it’s really smart what they did. Arguably genius the mechanics in this game are top-notch, some people have called them a little bit crunchy but i think that crunch is good because it mean it’s interesting, it’s engaging and you’re likely to always to want to try out new things which is really important when it comes to tabletop RPGs.


That being said, let me know what you think down beneath in the comment section and mention any builds, concepts, questions, concerns or ideas you have i really appreciate the feedback guys. That being said, I hope you all have a great day and as always happy adventuring.

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