Actions and Stat Blocks

Hello adventurers of all shapes and sizes! Welcome to my guide and thank you so much for checking out really the last episode of our pathfinder 2e introduction series. That’s right! You’re now basically graduating grade one for the most part if you want to look at it like that. Today we’re gonna be taking a look at actions and stat blocks. After this episode we’re gonna be getting into character creation just so you know. But in any case let’s take a quick look at actions.


So when you’re looking at actions there’s three main types and then their corresponding five symbols and three the symbols are obviously connected. So the first being of single actions.

Single Actions: “You can use three single actions on your turn in an encounter, in any order you see fit.” Which is pretty cool! If you’ve played 5e, this is basically your main action times to. There are a lot more things you can do with single actions in pathfinder 2e. And if you look at the corresponding symbols…you’ll notice that the true single action is kind of just the two square thing. However two actions represents the three square and then a three action activity represents the four square.

So when you’re looking at most beginner action feed things, they’re really only gonna be the single action. Most spells are two-action activities. However there are some three action activities as you get higher up in level so worth noting. The second type of action we’re gonna be talking about is your reactions.

Reactions: “These actions that can be used even when it’s not your turn. You get only one reaction per encounter round, and you can use it only when its specific trigger is fulfilled.” And we’ll get into what a trigger is a little bit later on here. In terms of what you do need to know…reactions happen once per round in terms of you get one once per round and it can happen on anyone’s term. So long as the trigger condition is met and the third type of action can be talking about is a free action.

Free Actions: “The free actions don’t require you to spend any of your three single actions or your reaction.” So it’s kind of the third type, there are a couple feats and a couple class traits i suppose you could say. That require free actions if they have the same triggering condition you can only use a one.

So if you have the ability to access two different feats that require a free action and share the same trigger. You can only pick one of them. That being said however if there are multiple with all the different reactions you can’t take multiple free actions.

Along the same vein of thigh it’s also gonna be worth noting that if a free action does not have any requirement or any trigger or anything like that. That in turn counts as a trigger. So not having a trigger is in of itself a trigger if that makes sense so if you have access to two free actions and i’m getting the free actions a little bit more later on.

Let’s say if two neither of them have a triggering condition you can still only use one of them on a turn because not having a trigger is the common denominator for a trigger if that makes sense. If it doesn’t comment down beneath and i’m sure we’ll be able to explain them down there.

That’s pretty much all there is to say about actions, it’s honestly really simple. So every turn you get access to three actions and basically as many free actions as you required or as your triggers permit i suppose you could say. And then every round you get access to a reaction which is pretty cool, pretty simple. I really like what pathfinder 2e did with this system. His combat a little bit more dynamic but hmm. In any case let’s move on here and check out the stat blocks.

Stat Blocks

So the stat blocks we’re looking at right now.. There you are aimed at actions and feats and this is important because this is gonna be what a lot of new players are looking at. If you’re talking about like spell stat blocks they re slightly different. If you’re looking at creature stat blocks it’s actually quite a bit different but same general format in a sense.

The reason we’re looking at these ones are right now in the introduction is to be honest this is 99% of what you’re going to be looking at as you’re building your player. So it’s really important to go over this now. Also spell casting was actually really interesting in 3.5 and as a direct result in is worthy of its own seperate article. Just for those caster classes and i feel like would get quite cumbersome if i were to include all those rules in this article here.

Not to mention i don’t think would render properly but i just ran into a lot headaches. So i kind of circled and highlighted off where the corresponding sections. So at the top you’re going to have the action or feat name the case of our example it’s no escape and then you’re going to have whatever action it uses. So in the case of the true stat block says it uses an action but in terms of our example it uses a reaction and then this of course a feat that is level two very cool stuff!.

Underneath the name you have your traits in the case of our example for no escape it is a barbarian and also a rage related ability which is quite cool! And then in terms of the general stat block usually underneath traits you’d have prerequisites. The prerequisite is any minimum ability score, feats, proficiency ranks or other prerequisites you have before you can access this rule element are listed here.

Feats also level prerequisite which appears above which is we’ve already been over. Underneath that you need usually have the frequency which our example doesn’t have. This is the limit on how many times you can use the ability within a given time and then underneath that you’d have trigger which our example does have. A trigger is reactions and some of free actions have triggers that must be met before they can eat be used in the case of no escape the trigger is a foe within reach attempts to move away from you.

So see how it kind of plays out there and then usually underneath trigger you have requirements which once again our example doesn’t have by the way there are no examples i was able to find in the entire book that has all of these. So i kind of just picked one that had about half and then just rolled with it. That’s why i pick no escape is just one of the first ones i came across it checked the most of the boxes. Anyways back to requirements!

The requirements sometimes you must have a certain item or B in certain circumstances to use an ability if so does listed in this section. Underneath that you have in the main body. This section describes the effect or benefits of a rule element. If the rule is an action it explains what the effect is or what you must roll to determine the effect if it is a feat that modifies an existing action or grants a constant effect.

The benefit is explained here in the case of our example you keep pace with a retreating fro stride up to your speed following of the foe and keeping it in reach throat its movement. Until it stops moving or you have moved your full movement speed. You can use no escape to burrow, climb a fly or swim instead of stride if you have the corresponding movement type. Very cool stuff and then traditionally underneath that main body you’d have a special section.

Under special…any special qualities of the rule are explained in this section. Usually, this section appears in feats, you can select more than once explaining what happens when you do. There are actualy only a couple examples of this i was able to find and there usually a higher level but i didn’t really go through all of of them with a fine-tooth comb so there might be one i just scrolled past and i really look.

But for the most they are quite high level. In any case that’s really all you need to know for now as we move forward and as we cover these feats on an individual level. Although i gotta say pathfinder 2e did a really good job with putting this in an easy-to-read kind of way. Of course i’ll always walk people through it in the independent articles just everyone’s on the same page but for the most part i think this article will suffice to get people to speed.


That being said! If you have any questions on any of this stuff please drop it down beneath in the comment section and we’ll try and get you as quick as we can here. So in our next couple sections we’re gonna be looking at the actual act of character creation which i’ve been desperately looking forward to for quite some time now.

So i really appreciate all of you who beared with me during this introduction series. Congratulations and graduating..super sweet hopefully you’ll like the next guide just as much as this one. That being said! i hope you all have a great day and as always happy adventuring everyone.

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