Basics Of Play

Hello adventurers of all shapes and sizes! Welcome to my guide and thank you for checking out the second episode of our Pathfinder 2e introduction. Today we’re going to be covering the Basics of play. In this article we are not going to be addressing combat or mechanics, instead we’re just gonna be looking at various terms you’re going to need to focus on during your time playing this amazing game.

That being said! a lot of these terms will have their own seperate articles dedicated entirely to them in the future. But for now it’s important you to acknowledge them address what they mean and hopefully move forward from there. So without further ado let’s take a look at How to define a character.

Defining Characters

So when you’re looking at defining a character there’s a number of thing you’re gonna want to take a look at in terms of various features traits and choices that make them up. The first thing you’re going to want to check is the level of your character. A level is a number that measures some things overall power, characters are leveled from level 1 up to level 20 and gaining progressively is more strength as they level up. More levels means more level skills, more feats a ton of other cool stuff.

The second thing you’re gonna want to pay attention to is experience points. Now 2E did something very incredible when it comes to experience points in terms of simplifying them. So every time you gain a thousand experience points you go up a level which is super cool really easy to keep track of 5E by contrast. If you go by experience points, there’s no real rhyme or reason to how many experience points you need per level and it’s kind of a headache to keep track of if you don’t have software to do it for you.

That being said, this is essentially a pseudo milestone which is really cool milestone leveling if you’re unfamiliar is every couple adventures at certain key plot points you level up. This is very similar in that vein of thought. So it is nice, i love simplicity in these games and i think that is a great rule to have.

The third thing you’re gonna want to address is ability scores each creature has six ability scores namely strength, dexterity, constitution, intelligence, wisdom and charisma. These scores represent a creatures raw potential and basic attributes.

Typically higher your ability score the better, there are some cases where a low ability score can be beneficial for role-playing reasons but overall more is always better and these ability scores the higher the score is the higher the modifier is and the higher the modifier is the larger bonus you get to a lot of things which is nice and we will be covering all of that cool stuff in its entirety in a seperate article…there’s just a lot to go over and i really would rather not talk for an hour so.

The fourth thing you’re gonna want to take into account is your character’s ancestry which is a character’s parents and heritage. Now ancestry is synonymous with race in most cases so if you’re a goblin your ancestry is a goblin. Which is pretty cool and all fantasy games are gonna have ancestry raised something like that.

Another thing is background this describes your upbringing whether or not you’re a noble or we’re raised or brought up as a noble or raised or brought up as an urchin tour there are various things of that nature. Your class which most of your can be familiar with if you’ve played any kind of fantasy games it’s like if you’re a wizardfighter those things so a class represents of the adventuring profession chosen by a character pretty cool stuff!

Another thing you’re gonna want to keep track of his feats a feat is an ability you can select for your character due to their build and training now 2E has done some pretty incredible stuff with feats and as part of the reason why i really do love this game. I will probably go through each feat in a general article and then break them all down in several indipendent articles at least that’s way i’m leaning so there’s a lot of ground to cover when it comes to feats but that’s the gist you need to be aware of.

And the last thing is your skills, a skill represents a creatures ability to perform a certain tasks that require instruction or practice and they often feed into your ability scores just with more modifiers. Very cool stuff, that’s generally the things you need to be aware of if you’re running a character at least in terms of the makeup of your character of course there are gonna be things like hit points, damage and various other abilities that you’re gonna want to keep tabs on as well.

But in terms of a universal framework to follow these are what you need to know as a beginner. Now let’s get into some more game master stuff in terms of creating a narrative.

Creating A Narrative

There’s really two terms you’re gonna want to be aware of, the first is adventure now an adventure is a single narrative including the set up plot and conclusion this is essentially a story or a quest if you’re more familiar with the role playing game terminology. Now the campaign however is a larger narrative that is created by a series of adventures.

This will be referred to as an arc in most cases and it can usually take anywhere from months to even years to complete a campaign or an adventure can kind of be settled anywhere from maybe like an hour or so to a couple weeks. So they do vary quite a bit but those are the only two terms are gonna want to be aware of as a game master.

So pretty cool stuff! that’s all we’re gonna touch on in this article. I hope you guys really enjoyed once again as with many of these introduction articles they’re aimed at a newer audience if you’ve been playing the game for a little bit already you’re already well aware of this but in this spirit of getting more people involved in the game i’m trying to break these all down for you.


I really hope you enjoyed. Let me know what you think down beneath if you want to provide any more clarification on any of these please do so down beneath in the comment section, i really do appreciate it. That being said! I hope you all have a wonderful day and as always happy adventuring.

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