What Is A Roleplaying Game?

Hello adventurers of all shapes and sizes! Welcome to my guide and today we’re gonna be just going through a quick introduction to Pathfinder 2E. We’re not gonna be covering a whole lot of mechanics, rules or really anything in that nature in this article. We’re gonna be focusing primarily on outlying tabletop RPGs, outline role-playing games in general, explaining various roles and rules of common courtesy.

But before we get into all of that! i just want to quickly go over what is a role-playing game? Now this is very much my elevator pitch. Ultimately you may develop your own throw time if you don’t have one already. If you do have one already however please put it down beneath in the comment section. I’m always curious how people explain role-playing games to other people who’ve never played one.

In terms of how i go about it, i simply just say it’s very similar to a choose your own adventure book, only instead of a book it’s a friend narrating a story and instead of you playing it alone you’re playing it with a group of people and collectively you decide on the outcome of the narrative.

That’s kind of my whole elevator pitch in a nutshell every once in a while i’ll pick for any of their rules involved in that and i may go into more detail based on who i’m talking to but if it’s a total stranger i just compare it to a choose your own adventure book. That being said! At its core role-playing games have rules there’s a mix of strategy in there.

But ultimately it is a true bonding experience to be shared with friends or people who are likely going to be friends if they’re not already. Now let’s get into some more technical stuff and look at the flow of the game.

The Flow Of The Game

As i alluded to earlier, there’s a one person who narrates. This person is called the Game Master in most cases or dungeon master you can use either or. So the game master narrates by explaining a scene describing certain events or having dialogue with a paty. And then the party intern responds and after that the DM then narrates what happens as a direct response to however they decided that behave act or move forward.

After that the cycle very much repeats itself virtually in perpetuity or at least until the game is finished up. So it’s this constant back and forth between the dungeon master creating the world and the party choosing which aspects of it to explore. At it’s very core that’s really all there is to it. Now let’s break down the individual roles here. Starting of course with the players.

The Players

Odds are there’s gonna be more than one player, so there are couple things to keep in mind. Firstly have your character sheet at the ready and understand your character not just mechanically but do your best to understand their backstory their past, how they behave their mannerisms things of that nature, things that will actually impact how they view the world.

Outside of that be prepared, as a player usually the only two things you need are your character sheet and the dice themselves. Pathfinder 2e much like d&d in general, use a polyhedral dice which is a set of seven dice you can have more or less as needed but a set contains seven and they range from a 20-sided dice to a 4-sided dice indicated by “D” and then of the sides of the dice. So a 20 sided dice is a d20.

When there’s multiple dice that need to be rolled there is a number in front. So if you needed to roll five, six sided dice for example it would be 5d6. Five indicating the number of dice that need to be rolled and then the six at the end indicating the size of the dice. Now based on your class and your abilities and your spell’s you might want to have more copies of certain dice than others but ultimately that’s up to you as a player there’s nothing stop you from just re-roll in the same dice or downloading a ton of free apps.

However on the app side a lot of DMs typically don’t like those but ultimately if your is cool with it then it’s fine and another thing i want to point out and this relates more towards common courtesy than anything else it’s not a hard fast rule but when you’re playing be calm, be respectful keep an open mind and remember that this is a cooperative experience for better or for worst. So just enjoy the ride and i think that’s important and i think a lot of new players and experienced players could benefit from taking that to heart. Now let’s move on from the players over to the game master themselves.

The Game Master

Now the game master is an interesting set of circumstances! In the way that they in previous editions of the dungeons&dragons mythos and pathfinder had a adversarial relationship with the party and a lot of that carries through to current editions although the game rules themselves aren’t really designed to facilitate that form of interaction anymore.

So the game master at their core is respnsible for planning out an ovrall narrative keeping track of locations and various other settings communicating to the players everything that’s going on in the world in a way that makes sense based on their current understanding of defense and of course the game master is responsible for creatures and NPCs of all forms shapes  and sizes.

So they do play play a very nippetent godlike role in the sense that they in one form or another control a lot of variables at the party just simply doesn’t have access to. But ultimately they’re just playing the game in a different way and it’s important to respect that.

Ultimately i think everyone should be game master at least once, at least for a one shot just to get a fee for what it’s like and i think it’s that kind of shared perspective that can really help progress a game forward in a friendly way. With that being said! there’s an important topic worth discussing and that is gaming is for all.

Gaming For All

That is to say that this is a game that’s meant to be enjoyed by everyone at the table, player’s, game masters doesn’t matter. So a couple of key steps into making sure that happens listen. And this is not just for the players this is for the game master as well. If your players aren’t having fun odds are you really need to change your approach as to how you’re running the game and the best way to know whether or not they’re having fun is to listen to them.

A good indicator is in most games where the party’s having a blast. The party does around 80 percent of the talking and the game master does about 20% kind of just explaining scenarios setups kind of nodding or shaking his head as just as things play out…stuff like that and another thing worth pointing out is it’s meant to be a balanced experience.

So do your best, not to create a MarySue of a character who is the best at everything. Be sure to give everyone their chance to shine. Game masters are usually pretty good with this but there’s always gonna be problem players who want to step on other people’s toes to achieve monumental greatness and sometimes that can be a good thing but you need a really good party dynamic to make that work and to facilitate that in a way where no one gets their feelings hurt or it gets upset.

And with all that being said, if you haven’t been able to clue in already, it’s all about having fun it’s literally at you’re in a cool fantasy world where your decisions don’t directly impact the real world and you can kind of cut loose have fun and leads to interesting interactions these to a lot of laughs leads to just great memories in general and i think it’s important to move forward with that mindset everytime you start the game. Now let’s take a look at the tools of play.

Tools Of Play

So there are couple different tools some of them you might need access to, some of them you won’t depends on whether or not your game master or a player the first is a character sheet this is gonna be primarily used by the players although if a DM has a more sophisticated NPC, it might be worth carrying around a character sheet for them.

The second thing you’re gonna need is an adventure module, this can be a home-brewed one when you purchased online or in a store doesn’t really matter but some form of adventure gonna be running it always helps to have written material something to refer back to, be careful you don’t make it too constricting if you do build one up from the ground.

We’re gonna probably write articles in the future on how to write a good adventure but just be prepared for things to go off track. Because that’s typically how these things go. Another thing you’re gonna need is Dice this is true whether or not you’re a player or a game master. Doesn’t matter same set of dice there’s no proprietary dice in pathfinder 2e which is great so bear that in mind.

Another thing you’re gonna need and this is it primarily for the game master is a bestiary. This is a book of beasts, monsters some NPCs as well and you’re gonna be using their stats to throw them up against the players. Now if you have a familiar or something of that nature it might make sense for a player to have access to a bestiary as well but for the most part it’s just something that’s meant to be used by the DM.

Now another thing you’re gonna need is a Map or some Miniatures or some way to keep track of who’s where relative to whatever you can do theater of the mind which is without any Maps or anything just you talk through it and that can be fun as well but i find when you’re dealing with new players having something concrete you can look at and refer to is abundantly important.

That being said! that is going to conclude this article on the What is a role-playing game a part of the introduction i hope you really enjoyed it, i hope you got a lot of use out of it. This was more aimed at new players rather than the experienced ones. Have you been playing the game for a number of years all this might be self-evident to you but it still helps to refer back to the basis and sicne this is a new game a lot of new people can be playing it.

So it might help to refer them to this article just like it is kind of expect what to see when they actually play the game. That being said! i hope you all have a great day and as always happy adventuring everyone.

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